“Could it have been the drawing of maps that boosted our ancestors beyond the threshold which the other apes just failed to cross?”
– Richard Dawkins
Have you ever wondered why the Business Model Canvas spread like wildfire?
To me, the answer is clear. It’s a simple, visual tool that communicates the key elements of a business model on one sheet of paper.
Think about that. How many of you could have articulated what a business model was before the canvas was available?
I’m sure most of us would have mumbled something along the lines of, “it’s how a business makes money…”
But we’d be wrong. That’s a revenue model.
The business model canvas not only defines the 9 key elements—value propositions, customer segments, customer relationships, customer channels, key partners, key activities, key resources, revenue, and cost—but it also displays them visually helping us to see important connections.
We can see that customer segments, relationships, and channels impact our revenue and that key partners, activities, and resources impact our costs.
We can see that we deliver value via relationships and that we acquire customers through channels.
And the business model canvas does all of this on one page. That’s powerful.
That’s the power of a map.
Richard Dawkins is spot on in speculating on the role maps played in the cognitive development of humans.
According to Barbara Tversky, a cognitive psychologist at Stanford University, we develop spatial competence at a young age and it’s critical to our survival. Humans used imagery to communicate before language developed.
Sketching Helps You Think
Using visuals in the creative process is important. It helps you think.
It’s easy to consider ideas in your head. It’s when you sit down to put them on paper that the work becomes challenging.
Drawing requires getting specific. It requires making ideas concrete. You have to define something before you can draw it.
This requirement of specificity helps you to think through your ideas.
It also helps you to see your ideas in new ways.
Let’s hear more from Barbara Tversky:
“Design is an iterative, cyclical dialectic view where sketches serve to instantiate design ideas as well as to stimulate new ones. In each cycle, designers express their ideas externally, on paper, and then examine, interpret, and perhaps reinterpret them. This inspection of the drawings may inspire changes in design ideas, which are put down again on paper to be reexamined again, reconceived, redrawn, reexamined, and so on.”
Drawing allows us to examine, interpret, and re-arrange our ideas. This continues in a virtuous cycle, where each iteration helps us to further evolve our ideas.
But sketches do more than that:
“They [Sketches] also provide a token for the contents of working memory, relieving the dual burden of holding the content and also simultaneously operating on it. Instead, computations and inferences can be made on an external representation.”
When we hold our ideas in our head, we spend our mental energy on retaining the idea itself.
When we draw our ideas, they talk back to us. – Tweet This
Tversky further explains:
“People are limited simultaneously by the amount of information they can keep in mind and the number of mental operations they can apply to that information. Memory limitations can be reduced by offloading memory to external displays that can be inspected and reinspected. Similarly, mental operations can be facilitated by putting the information relevant to particular operations in spatial contiguity and by taking advantage of people’s enormous capacity for recognizing many different patterns.”
Because maps help us externalize our ideas and relieve our working memory, we often uncover unintended consequences of our ideas which can lead to better ideas.
“…design requirements are invented on the fly through cognitive interactions with sketches. Further, detection of unintended features has significant bearing on invention of design requirements; instances of invention of design requirements were likely to occur immediately after occurrences of detection of unintended features. This indicates that … detection of unintended features motivated the invention of design requirements. Thus, detection of unintended features is key to the invention of design requirements which in turn is critical idea generation.”
Essentially, externalizing our ideas helps us think.
Maps help us explore our ideas, exposing unintended consequences, inspiring further design requirements. – Tweet This
Tversky further explains:
“More than talking, sketches often serve as communications for self. One role of a sketch is to check the completeness and internal consistency of an idea, especially a spatial idea. A sketch is a literal model of an idea, an existence proof.”
Maps Tell Stories and Inspire
The value of sketching doesn’t end with helping us think through our ideas. It can also help us communicate our ideas.
Maps have been used to tell stories for centuries.
We tend to think of maps as navigational aids. But maps do more than tell us where to go.
One of the earliest modern maps was Hereford’s Mappa Mundi created in 1290. Created at a time when we didn’t know what the world looked like, this map wasn’t designed to tell people where to go. It was designed to tell people how to live.
In Simon Garfield’s book, On the Map, the Mappa Mundi is described as follows:
“[It] had a lofty ambition of metaphysical meaning: a map guide, for a largely illiterate public, to a Christian life. It has no reservation of mixing the geography of the earthly world with the ideology of the next. Its apex displays a graphic representation of the end of the world, with a Last Judgment showing, on one side, Christ and his angels beckoning toward Paradise, and on the other, the devil and dragon summoning to another place.”
In addition to its depictions of heaven and hell, it also included exaggerated religious landmarks, quoted scripture, and streets teeming with human activity.
Maps are also used to communicate a vision or a plan. – Tweet This
Looking at a map of Manhattan, you might think the clean, grid-like structure was drawn to reflect reality. But it wasn’t. The map came first.
In The Greatest Grid: The Master Plan of Manhattan, the map is described:
“It [the Manhattan grid] was that truly rare thing: an enduring vision conceived sold and executed as a map.”
Maps inspire us. They tell us where we are going. They help us see connections and draw conclusions. – Tweet This
Tversky explains:
Expressing ideas in a visuaspatial medium makes comprehension and inference easier than in a more abstract medium such as language.
They accentuate the important details and leave out the irrelevant. They provide necessary structure for complex conversations.
And just as we saw that maps aid our own thinking, they can also aid a group’s thinking. More from Tversky:
“The public nature of sketches allows a community to observe, comment on, and revise the ideas, and enact those revisions in the external representation.”
Maps as Artifacts of the Problem Space
Maps aren’t a new concept in the world of product management. Many of our most successful artifacts are maps.
We’ve already discussed the success of the business model canvas. Customer journey maps and empathy maps are also common. As is Jeff Patton’s user story mapping.
And, of course, there is our most debated artifact, the roadmap.
Despite the prevalence of maps in the world of product, they are often under utilized.
A business model canvas might be created once during a strategy session and never used again. Customer journey maps and empathy maps often live with customer success teams with little input from the product team.
Or when they are used by the product team, they are created from internal knowledge, missing the voice of the customer. Or they quickly grow out of date.
Most of us intend well, but we get caught up in the week-over-week pace of delivery. We get pulled in many directions, leaving little time to update documents.
But maps are critical thinking aids. They help us improve our ideas. – Tweet This
And maps help us communicate. They help us tell a story, to share a vision, and they inspire action. – Tweet This
This is so often missing within product teams.
Map the Challenge: Last Call
Students in my Map the Challenge course spend six weeks mapping a challenge.
They learn how to breathe new life into stale artifacts.
They use maps to explore their own perspectives, to explore the perspectives of their teammates and their customers, and they use maps to synthesize the rich data they collect through observation and interviews.
And finally, they use maps to communicate their vision and to inspire others to take action.
Are you interested in participating? Applications for this course are now closed. If you would like to be notified when a new cohort is offered, please join the Product Talk mailing list.
P.S. The quotes and excerpts from this post came from the following resources:
- Unweaving the Rainbow: Science, Delusion, and the Appetite for Wonder by Richard Dawkins
- On the Map: A Mind-Expanding Exploration of the Way the World Looks by Simon Garfield
- The Greatest Grid: The Master Plan of Manhattan, 1811-2011 by Hilary Ballon
- Barbara Tversky’s publications:
- Tversky, B. (2002, March). What do sketches say about thinking. In 2002 AAAI Spring Symposium, Sketch Understanding Workshop, Stanford University, AAAI Technical Report SS-02-08 (pp. 148-151).
- Suwa, M., Tversky, B., Gero, J., & Purcell, T. (2001). Seeing into sketches: Regrouping parts encourages new interpretations. In Visual and spatial reasoning in design (pp. 207-219).
- Tversky, B. (1999). What does drawing reveal about thinking?. In IN.
- Tversky, B. (2000). Some ways that maps and diagrams communicate.Lecture Notes in Computer Science, 72-79.
L.R. says
Hi there –
Thanks for this, it was such a pleasure to read and has me reaching for pen and paper. It reminded me of two things: Paul Graham talking about how writing doesn’t just convey ideas, it generates them (http://paulgraham.com/writing44.html); and this (famous?) 1869 infographic of Napoleon’s invasion of Russia – https://en.m.wikipedia.org/wiki/File:Minard.png – which happens to be a map as well.
Thanks again,
L.R.
Teresa Torres says
Good to hear from you L.R. That Napolean invasion map is definitely famous. It’s a great example of how a visual can communicate so much quickly.
Klaus-Peter Frahm says
Hi there,
Your post is right in so many levels!
Once we’ve acknowledged that product innovation itself is a complex adaptive system of interacting agents and dynamic forces, we know that the tools we use for managing such a system require a whole new approach that goes way beyond prescriptive practices and processes.
According to my experience, tools that help us deal with complexity have to be tools that help us think: tools that provide a shared vocabulary and useful models to enable collaborative thinking; that help create a shared big picture and thus foster alignment; that support analysis and evaluation of complex interactions and system dynamics; that help us explore and discover the true potential of our endeavours.
If we look at complex systems like music, logic or even games, we realize that, over time, people have always come up with tools not only to understand how these systems work but to enable the creation of entirely new stuff. These tools are called „cognitive media“.
Think of musical and logical notation, and games engines. Those are cognitive media that enable us to write complex pieces of music like fugues, or to come up with new logical concepts or just to create whole new experiences while playing a game. They enable us to innovate in a way that we couldn’t without them.
So, what does that mean for product development? Well, my guess is that a well designed cognitive medium for product innovation could make a huge difference. And that’s why I helped building one.
It’s called „Product Field“, it’s pretty much a map, a canvas, a comprehensive model and tested toolbox for product thinking, and it helps me and the people I work with to, well, think 🙂
If you would like to know know more, to dive deeper into the matter, please feel free to drop me a line: kp.frahm@gmail.com
Cheers, Klaus
Teresa Torres says
Klaus,
I think we are starting to see a lot of cognitive media related to product management: the business model canvas, the lean canvas, my opportunity solution tree, customer journey maps, and so on.
I think it’s a good to always be experimenting with new visual forms of communication.
Teresa
Ly Shumka says
Hi Teresa,
I just learned about and used the business model canvas in my business plan development class and I love it. I would love to learn more about other model, frameworks out there that I do know know about. Is possible for you to share more information on “the lean canvas, opportunity solution tree, customer journey maps and so on”. What they are like and how they are used?
Ly
Teresa Torres says
You can learn more about the opportunity solution tree here: